AI Insights · Timothy · October 2022
Top 5 Historical Games on Android in Netherlands Q3 2022
Explore the performance of the top 5 historical games on the Android platform in the Netherlands during Q3 2022, focusing on their weekly downloads, revenue, and active users.
In the third quarter of 2022, the top historical games on the Android platform in the Netherlands showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
June's Journey: Hidden Objects saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $22.7K in the final week of September. The game’s weekly downloads displayed a consistent upward trend, reaching nearly 2K by the end of the quarter. Weekly active users remained steady, hovering around 33K to 34K.
Rise of Castles: Ice and Fire experienced a notable increase in weekly revenue, with a peak of about $20.3K in the last week of June and a slight dip before stabilizing around $19K towards the end of September. Weekly downloads showed a sharp rise at the start of the quarter, peaking at 1.6K in late July, before stabilizing around 1K. The game maintained a steady base of weekly active users, averaging around 9K to 10K.
Royal Match demonstrated a steady increase in weekly revenue, culminating at approximately $18.7K in the final week of September. Weekly downloads saw a significant surge mid-quarter, peaking at 4.8K in mid-August, and weekly active users consistently grew, ending the quarter with about 41.7K active users.
Rise of Kingdoms: Lost Crusade showed varied weekly revenue trends, peaking at around $17K in mid-September. Weekly downloads displayed fluctuations, reaching a high of 998 in mid-August but tapering off to 366 by the end of September. The game’s weekly active users experienced a slight decline, starting at 4.1K and ending the quarter around 3.8K.
Guns of Glory: Lost Island had a relatively stable weekly revenue, peaking at about $16.2K in mid-August. Weekly downloads remained modest, with a high of 310 in early August and a slight decrease towards the end of the quarter. The game’s weekly active users were steady, averaging around 1.6K to 1.8K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.